Hold and Win pokies
37 Hold and Win titles from 44 studios. The mechanic carries a dozen trade names; underneath it is the same idea, and the details that differ are the ones worth reading.
Written by Nathan Kerrigan
2 min read

Royal Joker: Hold and Win
Playson
- RTP
- 95.62%
- Volatility
- High
- Max win
- 21,150x

4 Pots Riches: Hold and Win
Playson
- RTP
- 95.7%
- Volatility
- High
- Max win
- 15,000x
Gold Nugget Rush - Hold & Win
Betsoft
- RTP
- 96.07%
- Volatility
- High
- Max win
- 12,395x
3 Million B.C.
Betsoft
- RTP
- 96.43%
- Volatility
- High
- Max win
- 10,000x
Sun of Egypt 3
Booongo
- RTP
- 95.61%
- Volatility
- High
- Max win
- 10,000x

Gold Rush with Johnny Cash
BGaming
- RTP
- 96.14%
- Volatility
- Very high
- Max win
- 5,624x

Coin Win: Hold The Spin
Gamzix
- RTP
- 96%
- Volatility
- Medium
- Max win
- 5,400x

Thunder Coins: Hold and Win
Playson
- RTP
- 95.66%
- Volatility
- Medium-high
- Max win
- 5,150x

Coin Strike: Hold and Win
Playson
- RTP
- 95.66%
- Volatility
- Medium-high
- Max win
- 5,150x

4 Super Hot Pinatas: Hold&Win
Clawbuster
- RTP
- 95%
- Volatility
- High
- Max win
- 5,000x

4 Super Hot Pinatas: Hold&Win
Clawbuster
- RTP
- 95%
- Volatility
- High
- Max win
- 5,000x

Grand Buffalo Hold and Win
BGaming
- RTP
- 96.7%
- Volatility
- High
- Max win
- 5,000x
15 Dragon Pearls: Hold and Win
Booongo
- RTP
- 95.71%
- Volatility
- High
- Max win
- 5,000x
Sun of Egypt 5
3 Oaks Gaming
- RTP
- 95%
- Max win
- 5,000x
3 Clover Pots
3 Oaks Gaming
- RTP
- 95.74%
- Volatility
- High
- Max win
- 5,000x
Elvis Frog TRUEWAYS
BGaming
- RTP
- 96.7%
- Volatility
- Very high
- Max win
- 5,000x

Hot Chilli Bells
BGaming
- RTP
- 97%
- Volatility
- Medium
- Max win
- 5,000x
4 Pots of Egypt
3 Oaks Gaming
- RTP
- 95.56%
- Volatility
- High
- Max win
- 5,000x
3x3 Football Strike: Hold the Spin
Gamzix
- RTP
- 94%
- Volatility
- Medium
- Max win
- 5,000x

3x5 Royal Piggy: Hold The Spin
Gamzix
- RTP
- 96%
- Volatility
- Medium
- Max win
- 5,000x

Coin Win Express: Hold The Spin
Gamzix
- RTP
- 96%
- Volatility
- Medium
- Max win
- 5,000x
Buffalo Hold and Win Extreme
Booming Games
- RTP
- 95.5%
- Volatility
- Medium
- Max win
- 4,000x

2026 Hit Slot
Endorphina
- RTP
- 96.05%
- Volatility
- High
- Max win
- 3,900x

Football 2026
Endorphina
- RTP
- 96.05%
- Volatility
- High
- Max win
- 3,050x
4 Fairy Flowers
3 Oaks Gaming
- RTP
- 96%
- Max win
- 3,000x
Coin Volcano
3 Oaks Gaming
- RTP
- 95.66%
- Volatility
- Medium
- Max win
- 2,551x
Wolf Gold
Pragmatic Play
- RTP
- 96.01%
- Volatility
- Medium
- Max win
- 2,500x

Crown Coins
Endorphina
- RTP
- 96.06%
- Max win
- 2,500x

Elvis Frog in Vegas
BGaming
- RTP
- 95.3%
- Volatility
- Medium-high
- Max win
- 2,500x

Aloha King Elvis
BGaming
- RTP
- 94.9%
- Volatility
- Medium-high
- Max win
- 2,000x

3 Coin Volcanoes
3 Oaks Gaming
- RTP
- 95.68%
- Max win
- 2,000x
Sloth Game
Endorphina
- RTP
- 96.08%
- Volatility
- High
- Max win
- 1,600x
Cash'n Fruits Hold and Win
1spin4win
- RTP
- 97.1%
- Volatility
- Medium
- Max win
- 1,300x
Cockroach Fortune
Endorphina
- RTP
- 96.07%
- Volatility
- Medium
- Max win
- 1,200x
Diamonds Power: Hold and Win
Playson
- RTP
- 95.66%
- Max win
- 1,057x

3 Super Hot Chillies
3 Oaks Gaming
- RTP
- 95.74%
- Volatility
- Medium
- Max win
- 1,000x

Coin Up: Lightning
Booongo
- RTP
- 95.67%
- Max win
- 500x
Contents
One mechanic, a dozen names
Hold and Win, Hold the Spin, Link&Win, Respin&Hold: studios brand the same idea differently for recognition. Coin symbols lock in place, you get a small number of respins, and every new coin resets the counter. The round ends when the respins run out or the grid fills.
Grouping them by mechanic rather than by trade name is the only useful way to browse them, which is why they sit on one page here.
What actually differs between them
Three things. How many respins the trigger gives, usually three. Whether coin values are fixed or drawn from a range each time. And whether filling the grid pays a separate grand prize on top of the coins.
That last one changes the shape of the round completely: on a title with a grand prize, a nearly-full grid is worth chasing; on one without, the coins are all there is and a full grid is just a slightly bigger version of the same thing.
Hold and Win pokies: what we like / what could be better
What we like
- The respin round is transparent: you can see exactly what is on the grid and what is left to fill
- Coin values are visible before the round resolves, unlike a hidden multiplier
- Filling the grid often pays a separate grand prize on top of the coins
- The mechanic is consistent across studios, so the rules transfer between titles
What could be better
- Trade names differ wildly, which makes finding comparable titles harder than it should be
- The counter reset makes near-misses feel close when the maths says otherwise
- Base game is usually plain, since the budget sits in the bonus
- Coin values drawn from a range mean two identical-looking rounds can pay very differently
Who these suit
Players who want to see the round
Nothing is hidden. The coins are on screen, the counter is visible, and the outcome builds in front of you rather than resolving in one animation.
Anyone new to bonus rounds
The rules are the simplest of any modern mechanic: coins stick, respins reset, grid fills. There is nothing to learn beyond that.
Not for players who want variety in the base game
The base game on these titles is usually a waiting room. If that is the part you enjoy, tumble or Megaways titles give more.
Where to start in this list
Frequently asked questions
How many Hold and Win pokies are listed?
37, grouped by mechanic rather than by the name the studio gave it.
Does the respin counter really reset every time?
On the standard implementation, yes: each new coin restores the counter to its starting value, usually three. Some titles cap the total number of respins regardless, and that cap is in the rules.
Are coin values fixed?
It varies by title. Fixed values make the round predictable; drawn values make it swingier. Both are stated in the game rules.
What is a hold and win feature?
Landing enough special symbols triggers a respin round where those symbols lock in place and each new one resets the spin counter. The round ends when the counter runs out or the grid fills.
Why do so many games use it?
Because it converts well: the locked symbols make progress visible, and a near-miss on the grid reads as almost rather than as nothing. Studios license variations under many names.
Are the values on the symbols fixed?
Set when they land and locked for the round. Some builds add multipliers or upgrade symbols during the respins, and the rules state which.
Do these games pay differently from standard pokies?
The distribution is more concentrated: the base game is usually thin and most of the return sits in the feature. That makes sessions feel binary.
Is Hold and Win the same as Link and Win?
Different names for the same family of mechanics. Hold the Spin, Respin, Link and Win and Hold and Win all describe locking symbols with a resetting counter.